The choice of legion is important because each one has a different effect on the basic stat line, for instance Death Guard get +1 Toughness whilst Space Wolves get +1 Attack. So think carefully about your style of play before you enter the arena!
The game was played on a sizeable Zone Mortalis set but you can just do one littered with cover if you want to.
This looks like a great idea, provided that players are quick about it, there is also scope for other variants like, 3 lives per man, doubles match, king of the hill, oddball etc - I might thing of others as I go.
Anyways, have a game and let me know how it goes!
Rules:
Death Guard, Word Bearers, Iron Hands +1 Toughness (Feel No Pain)
World Eaters, Space Wolves, Night Lords +1 Attack (Furious Charge)Iron Warriors, Sons of Horus, Salamanders +1 Strength (Eternal Warrior)
Blood Angels, Emperor's Children, Dark Angels +1 Weapon Skill (Preferred Enemy)
Ultramarines, Thousand Sons, Imperial Fists +1 Ballistic Skill (Scout)
Raven Guard, White Scars,Alpha Legion +1 Initiative (Infiltrate)
Note: the USRs in brackets are my own addition to add a different dynamic to the game - I've tried to make it fluffy, (the logic behind the 'scout' group was more about tactical repositioning) take it or leave it!
Oddball:
Whoever holds the Oddball has a thunder hammer (start of game roll a D6 per player until there is a winner - they start with the 'ball'. If you kill the carrier, you get the ball. First to 15 kills wins! Respawns ON
King of the Hill:
Set up 6 zones around the board, these are labeled 1-6. Every turn you stand unopposed in the zone you score a point. Every 3-5 turns roll a D6, the 'hill' moves to that zone first person to 15 points. Respawns ON


